A variable in RCML language is initialized when you first assign it a value, and it remains visible from the point of initialization to the end of the function body where it is used. A single character “=” is used to assign a value to a variable. Constant values, results of expressions and function calls can be assigned to variables. A variable can be transferred as argument to the function. Variables that are the parameters of the function are initialized when transferring of execution to this function.

Example of using variables in a function:

function sum_by_abs(a, b) {
	c = a + b;
	if (c < 0) {
		с = -с;
	return c;

There are no global variables in RCML.

The programmer may not take care of memory consumption, and may not delete the variables used when they are no longer needed. The compiler takes care of it in optimizing the resulting byte code, calculating the life paths of each variable. However, this does not apply to specific variables related to the physical robots.